Stu Harkness Just saying as a group we should all go for zeros here and get some fresh games! | |
Matthew Tassier Someone's worrying about their bot choice :) | |
Stu Harkness :O | |
Stu Harkness Two weeks ago I put that in our message about hoping for zeros! Was gonna go Rex initially - but most bots give plenty time on these cons so might not be too bad. | |
Show all comments | |
Matthew Tassier A tricky challenge for all, making for an appropriate format for this stage in the tournament. Pipping Matthew by 10 points and topping Chris's tournament points total, Tom is this round's Strongest Link. | |
Matthew Tassier A tight battle this round, with 3 players tied on 20 points, and all 3 of them missed an extra solve by one letter. So, Martin and Stu can count themselves a bit fortunate to reach the final bot-picking stage thanks to their tournament points totals. And finishing in 8th place after a great run through to here, Ben you are the Weakest Link. Goodbye! | |
Ben H Figured total points would catch up with me sooner rather than later!
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Stu Harkness Sorry to put you through the wait Ben - was really nervous about that round! | |
Ben H Understandable - very difficult format! |
Notes from the organizer: To finish the 4th tranche of games it's one of the most difficult challenges out there, with only one person having ever scored more than 110 on a Hypertouchundrum Attack. A range of bots this round, and Waldorf has received the most picks.
You have up to 3 days to play your game. One lowest scoring Weakest Link will be eliminated from the tournament this round. If there is a tie for lowest score then the tied players will be split according to their tournament total points as seen in the notes below. Should that also be tied then there will be multiple eliminations. However, any players failing to play their game within the time limit will definitely be eliminated, taking the Weakest Link spot.
Spreadsheet of current tournament progress available here: https://docs.google.com/spreadsheets/d/1__zo2Sk0gmQgum7d8_l2RXwjnNbSRMFhjWNkSELT0jM/edit?usp=sharing
Good luck!
Ran from: 2 – 4 June 2024. Format: Hypertouch Conundrum Attack. Matches: One-off. Approved.
Fixtures: 8. Completed: 8.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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