Sean D

Sean D I'm sure we've discussed this in the past, but I don't understand using margin of victory as a tiebreak in this tournament. As all games are against Bots you're double-punishing the player who was unlucky enough to play a high scoring bot.

Robin M

Robin M Oh dear

Matthew Tassier

Matthew Tassier Or I'm rewarding the player who has performed better against the common opponent.
Also, the easier the game, the more likely your bot will have posted a high score as they are more likely to spot solutions in rounds that can be solved in fewer steps.

Chris Hare

Chris Hare "... [The bots] are more likely to spot solutions in rounds that can be solved in fewer steps."

Is this true, or is it just something that feels as though it should be true?

Adam Latchford

Adam Latchford Bot is most likely to solve a numbers when the numbers has one incredibly difficult solution, that bot is apterous nude and they're doing it just to spoil things (nude will then miss 100x8+5)

Sean D

Sean D Interesting. I wouldn't have thought the bots were that finely programmed, it looks more like random 'fails' to me, moreso than 'realistic' fails in particular rounds, but I see your rationale

Mike Lee

Mike Lee It must be random fails. Case study, why would Prime fail R17 of Brendan’s game for example or R14 of TCap’s?

Tal Lessner

Tal Lessner I'm quite sure that the random bit is how many operation at most the bot can make in a given round.
Once that is determined, the bot will get the best solution possible for this number of operations.

Bots difficulty is just the distribution of chances for number of ops. For example in Jr, Rex will have 100% for 4 operations, and 0% for the rest, prune 100% for 0 operations. The rest, somewhere in between (like Prime perhaps around 75% for 4 operations, 10% for 3, etc.), so on said Berndan's R17, it's the best solve with one operation.

So Tass is right and bots are more likely to solve rounds with fewer operations required.

Tal Lessner

Tal Lessner I'm quite sure that the random bit is how many steps at most the bot can make in a given round.
Once that is determined, the bot will get the best solution possible for this number of operations.

Bots difficulty is just the distribution of chances for number of steps. For example in Jr, Rex will have 100% for 4 steps, and 0% for the rest, prune 100% for 0 operations. The rest, somewhere in between (like Prime perhaps around 75% for 4, 10% for 3, etc.), so on said Brendan's R17, it's the best solve in one step.

So Tass is right and bots are more likely to solve rounds with fewer steps required.

Tal Lessner

Tal Lessner I swear I deleted the first comment.

Matthew Tassier

Matthew Tassier Cheers Tal, that's what I figured, and it feels like it fits with experience of numbers rounds. I'll have a little investigation when I've got some time to see if I can confirm this empirically.

Maria Chandler

Maria Chandler Lol at my round 10: 2 2 1 1 4 → 99

Dan Southwell

Dan Southwell Could be the end of the road.... :( but at least I beat the Bot! :D

Fi Thorne

Fi Thorne I've just saved you Dan!

Show all comments
Dan Southwell

Dan Southwell Good work Fi!!! Lol!

Matthew Tassier

Matthew Tassier 25 people manage to cash in here with the last possibility of an easy max game, as Tim hits his 6th 200 and Brendan tops the list as this round's Strongest Link.

Matthew Tassier

Matthew Tassier The last Junior round is often one of the tightest and indeed here the slightly controversial margin of victory tiebreak comes into play as Dan and Martin L. both survive through beating Prime after being tied on points with Fi and Jason. So, Fi, Jason and Tracey you are the Weakest Links. Goodbye!

Fi Thorne

Fi Thorne Thanks for organising Matthew, I've enjoyed playing these!

Tracey Mills

Tracey Mills Thanks Tass it was fun while it lasted

Tourney round: Weakest Link Numbers Tournament - 2024: Round 7 - Lockdown Junior

<< Round 6 - Speed | Round 8 - Hyper >>

Notes from the organizer: Round seven is the final junior round this year as you will take on Prime in a Lockdown Junior format game. Prime will awkwardly pick 5 small and has the potential to max the game. Once again in Lockdown don't forget you must always include the red number in your calculations, whether directly or in a dead end, before you reach the target.

Some stats for this round:
Competitors: 55
Weakest Links required: 3
Historic average score: 191.42
Most WL Lock Junior max games: 6 - Elliott Mellor, Tom Cappleman
Most Lock Junior points scored: 1582 - Gevin Chapwell
Highest average WL Lock Junior score (this year's entrants): 200 - Brendan Whitehurst, Eoin Jackson, Matthew Brockwell
For more stats see spreadsheet linked below.

THREE lowest scoring Weakest Links will be leaving the tournament this round. If there is a tie for lowest scores then margin of victory/defeat will be taken into account amongst tied players followed, if necessary, by total score in the tournament so far (see notes by matches).

Tournament progress can be followed here:
https://docs.google.com/spreadsheets/d/19P5sx6HaI4kKoChXnbiViDrrZm_0kL6YWXAdcn-BrYY/edit?usp=sharing
Good lock!

Runs from: 4 – 17 October 2024. Format: Lockdown Jnr Numbers Attack. Matches: One-off. Approved.

Organizers: Matthew Tassier.

Fixtures: 55. Completed: 55.

Results and fixtures

NotesPlayer 1Player 2Status
1179Apterous PrimeMike Lee190 – 190
1174Apterous PrimeTim Down190 – 200
1169Apterous PrimeTom Cappleman160 – 197
1162Apterous PrimeTal Lessner170 – 200
1159Apterous PrimeDan Byrom200 – 190
1155Apterous PrimeMartin Hurst200200
1151Apterous PrimeMatthew Brockwell200200
1149Apterous PrimeChris Butler180 – 180
1144Apterous PrimeZohaib Rehan190 – 200
1136Apterous PrimeWesley Barton160 – 197
1133Apterous PrimeGeorge Armstrong180 – 200
1132Apterous PrimeGevin Chapwell200200
1132Apterous PrimeSam Shepherd190 – 200
1131Apterous PrimeBrendan Whitehurst160 – 200
1130Apterous PrimeChris Hare180 – 190
1129Apterous PrimeJon Pinyan187 – 187
1121Apterous PrimeBen H160 – 190
1120Apterous PrimeRobin M200 – 180
1120Apterous PrimeFlorence C-L190 – 190
1120Apterous PrimeMartin Thomas170 – 200
1120Apterous PrimeLee Mcgookin200200
1117Apterous PrimeMartin Long174 – 177
1114Apterous PrimeDave Kempshall170 – 190
1111Apterous PrimeJason Turner174 – 181
1111Apterous PrimeSean D180 – 190
1108Apterous PrimeAdam Latchford197197
1103Apterous PrimeJonny D170 – 190
1093Apterous PrimeTony Atkins180 – 180
1092Apterous PrimeIan Wray180 – 200
1089Apterous PrimeJamie French167 – 194
1085Apterous PrimeAdam Dexter164 – 194
1078Apterous PrimeElwin Carlos190 – 187
1077Apterous PrimeAlex Williamson180 – 190
1077Apterous PrimeSteven Harding177 – 180
1075Apterous PrimeAdrian Fletcher197 – 190
1073Apterous PrimeTracey Mills187 – 167
1071Apterous PrimeEoin Jackson180 – 190
1071Apterous PrimeJason C.197 – 177
1039Apterous PrimeDan Spinks190 – 190
1026Apterous PrimeDamian McEvoy180 – 200
1024Apterous PrimeMark O'Regan200 – 180
1007Apterous PrimeDan Southwell157 – 177
1005Apterous PrimeIan Volante180 – 200
1080Apterous PrimeMaria Chandler180 – 190
1089Apterous PrimeHazel Drury190 – 200
1104Apterous PrimeAlan O'Sullivan200 – 180
1064Apterous PrimeAdam Peel200200
1147Apterous PrimeJack Worsley190 – 200
1060Apterous PrimeRoger Peak180 – 190
1109Apterous PrimeThomas Carey180 – 200
1046Apterous PrimeFi Thorne177 – 177
1129Apterous PrimeJon Elmer200200
1114Apterous PrimeNeil Collins200200
1168Apterous PrimeElliott Mellor190 – 200
1154Apterous PrimeDave Robjohns180 – 200

Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)

This website is not endorsed by or affiliated with Channel 4, the makers of Countdown, or any person associated with the aforementioned in any way whatsoever at all, never has been, never will be, and moreover is proud not to be. Yep.

Page generated in 0.0349 seconds. It's 09:22:44 on Wednesday 16 October 2024 here at Apterous Towers. Design and all good stuff copyright © Charles Reams 2008–2024. In memory of Phillip Harcort Collinge, never forgotten. Some graphical and aesthetic elements by Matt Morrison and Jon O'Neill.