![]() | Trevor Potts Morning folks! It's two weeks until the real Formula 1 season kicks off with saturday qualifying in Australia so today is where we begin! You have one week to play your qualifying games, then next Sunday I'll be uploading the Grand Prix games.
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![]() | Trevor Potts https://docs.google.com/spreadsheets/d/1jr41C9TOWrZZQFbmkN3OJdZmrridYb9Xc4hi43ZiLmQ/edit?usp=sharing
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![]() | Dave Kempshall Loving Hazel getting into the spirit of things and saving her fastest lap for the final lap of each session. |
Show all comments | |
![]() | Dan Spinks there are several 30.1 seconds and a 45 seconds showing as fastest solves on the FD spreadsheet. is this a spreadsheet error or a rule I'm not understanding? |
![]() | Trevor Potts Hi Dan, these are:
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![]() | Trevor Potts Apologies I explained that slightly wrong. 45 seconds is actually the lap time assigned for the round AFTER an incorrect guess (i.e. the track limits violation)
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![]() | Trevor Potts Thank you everyone for completing your qualifying sessions! While it doesn't technically start until tomorrow, I may upload some games for the AUS GP this evening. Final grid orders for both Formula Apterous and Formula Dipterous are now confirmed on the spreadsheet.
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![]() | Dan Southwell Pole Position! Whoop!!! :D |
Notes from the organizer: Here it is folks! The first live session of the season. Your performance in this round will determine your starting grid position in the first Grand Prix of the Formual Apterous season.
REMEMBER: Any incorrect guesses will result in your next lap time (next round) not being counted due to a 'track limits violation'. This only happens within sessions, so Laps 11 and 17 will always count (assuming you've not already been eliminated) even if you got the previous conundrum wrong.
There is no penalty for not buzzing at all (other than a slow lap time!)
Qualifying mechanism*:
Q1: The 15 players with the fastest single conundrum solve time in the first 10 rounds of their conundrum attack will progress to Q2. The remaining 5 will be sorted in order of their fastest solve time and their starting grid position for the race will be P16-P20 accordingly.
Q2: The 10 players with the fastest single conundrum solve time in the rounds 11-16 of their conundrum attack will progress to Q3. The remaining 5 will be sorted in order of their fastest solve time in rounds 11-16 and their starting grid position for the race will be P11-P15 accordingly.
Q3: Players will be ordered in order of their fastest conundrum solve in rounds 17-20 and their starting grid position for the race will be P1-P10 accordingly.
Ran from: 1 – 8 March 2025. Format: Speed Conundrum Attack. Matches: One-off. Approved.
Fixtures: 36. Completed: 36.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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