Help: Scoring systems
Help index > Scoring systems
- Standard scoring - Only the player with the longest valid word or the closest to the numbers target scores points, as follows:
- Letters: words are worth the same number of points as the number of letters in them. In most variants, using all the letters is worth double points.
- Numbers: 10 points for getting the target directly, 7 points for being within 5 of the target, 5 points for being within 10 of the target.
- Conundrum: 10 points for the first player to solve it.
- Gevin - as per standard scoring, except using all the letters is not worth double points.
- Flat - both players score, even if their opponent has a longer word or better solution.
- Letters - like Gevin scoring; no bonus for using all the letters.
- Numbers - points are awarded depending on accuracy; 10 points for the best possible solution, 9 points for being 1 away from that, 8 for 2 away, and so on. (Note that if, for example, the best solution is 6 above the target, players get 10 points for being 6 away whether it's above or below the target, 9 points for being 7 above or below the target, and so on.)
- Conundrums - only worth 5 points.
- Maxes - only maximums score, i.e. there were no longer words or closer numbers solutions available with the selection. Each successful maximum scores 1 point, regardless of word length or numbers target proximity.
- Maxes score - only maxes are worth points, but they are worth the same number of points as in standard scoring.
- Winners only - whichever player wins the round will get 1 point, regardless of word length or numbers target proximity. If both players have the same word length or numbers proximity, they score 1 point each.
- Stepdown - 10 points for a max, 9 points for one shorter (letters) or one further away (numbers), and so on. (Note that if, for example, the best solution is 6 above the target, players get 10 points for being 6 away whether it's above or below the target, 9 points for being 7 above or below the target, and so on.)