Sam Cappleman-Lynes What are the criteria for earning the easy bonus? Score points without using large numbers? Get a max without using large numbers? Get as close as possible without using large numbers? Hit the target exactly without using large numbers? | |
Dave Robjohns Just has to be a max, be that on the nose or 10 away
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Notes from the organizer: In rare scenes, I'm getting generous, and I think this round is probably a tad easier than some of last few. In my view, Hypertouch is probably the 5th hardest numbers variant (excluding fast ones). Spoilage is out of the question, we've just had hyper nasty and already done octorock... so we'll take an Hypertouch.
0 - Didn't play
1 - Beat Prune
2 - Beat Nude
3 - Beat Waldorf
4 - Beat Caesar
5 - Beat Velvet
6 - Beat Plum
7 - Beat Prime
Note the change here - Plum now worth 6 points at he'll go 8 small. Velv and Caesar use the more favourable 2 large, and while Prime uses 3, Prime is much better.
The bonuses:
Easy - Perform at least one LNAFP in your game
Medium - Max game
Hard - Take Rex to 50 rounds
Rex conveniently is a 4L picker in this, which is significantly easier than 6L, so 50 seemed a reasonable target. LNAFP = Only using small numbers to solve it - recommend either building up a lead and switching to 8S, or looking out for it when you have a small target on 1L or 2L.
Score page: https://docs.google.com/spreadsheets/d/1Uqa7W-5bYxb2P18IQw-FUAYlEa7jHeO3keCFjw99gGY/edit#gid=0
Good luck!
Ran from: 27 July – 9 August 2020. Format: Hypertouch Numbers Attack. Matches: One-off. Approved.
Fixtures: 12. Completed: 12.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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